Metal Gear Solid 4 3d Models Download

Metal Gear Solid 4 3d Models Download Rating: 4,7/5 5269 reviews

Buy Big Boss 3D model STL files by clicking the green Buy button in the top right corner of the 3D model’s photo slider. Proceed to checkout. Provide your PayPal or credit card details and download the file for the video game character. Print it on your home 3D printer. Solid_snake, metal gear, ground zero, 3D printing.

Included in this pack is Meryl, from MGS4. Two versions actually; the standard Rat Team edition with full bodygroups and also a bonus Army servicedress uniform version that is more or less an accurate-sh recreation of what'd be fitting for her job/rank, given what is known about the character. Also included is her trademark desert eagle. Features: Valve Biped - Built in citizen animation, rig_biped_simple L4D FACS Faceposing - HL2 Phoneme exrtraction is fully functional. I added a few minor strerio flexes for additional tweaking. Complex eye Shaders featuring components from MGS4's eye shader Bodygroups for the vest, patch, backpack, bandana, knife holster, pistol holster, and side ammo pouches.

The service dess version has bodygroups for the beret, badges, and pistol holster. Detial textures and some top notch material definition.

Jigglebones - the hair has 6 additional bones, the earring is rigged to three bones, and the backpack is also jiggleboned. The desert eagle prop shares a root bone with the one in the left leg holster for easy parenting. Credits: Konami - base model thistheend - Port from game wraithcat- base outfit for service dress Bloocobalt - physics, female hands on service dress xanatoast, Ninja_Nub, RustledJimmies, and F T - preview images/testing Lt_Commander - everything else Includes: mgs4 meryl.mdl mgs4 meryl_deagle.mdl mgs4 meryl_servicedress.mdl.

Digital signage software linux open source. [B][U]RAW Models[/U][/B] Sorry to open another thread about MGS, but I think that is the only way to have an order in my uploads, and that slowly I'll upload once finalizing The process can be slow due to the extraction system of the textures. (hex method). I remind you that there a[URL='texture extractor[/URL] made ​​by Jayk and that can be used if necessary!

[QUOTE=Lt_C;43677501]I've read that it's a pain in the ass, so I can understand. Just let us know when you do get a chance to extract them.

I can't speak for everybody, but I'd rather have less models with all the textures then more models with just the barebones minimums.[/QUOTE] Yeah. Getting less models with fully working materials is better than many, which have to be released multiple times as the textures show up. [QUOTE=LTJGPliskin;43678576]I'm guessing these are for XNALara?[/QUOTE] They're unrigged OBjs.